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  Crysis 3 cheats, cheat codes, trainers, achievements and more!

CHEATHAPPENS.com is proud to present crysis3trainer.com! Here you will find Crysis 3 cheats, cheat codes, trainers, savegames, achievements, trophies and anything else we can find for this awesome game on the PC, X360 and PS3. We've also included basic game information, several enticing screenshots and desktop wallpapers.

You can also check out our coverage for this game at Cheat Happens by visiting our Crysis 3 PC Cheats page, Crysis 3 X360 Cheats page or Crysis 3 PS3 Cheats page.

Be sure and bookmark this page as we'll be updating with more cheats, cheat codes, trainers and hints for Crysis 3 as they become available.


Crysis 3
   
Developer: Crytek Frankfurt
Publisher: Electronic Arts
Rating: M for Mature
   
Platforms: PC, X360, PS3
Release Date: 02/19/12
       
   
 

Crysis 3 Synopsis

Cursed with visions of a catastrophic future for mankind, Prophet returns to New York City determined to battle the corrupt Cell Corporation and the alien Ceph. No longer the hunted, Crysis 3 arms players with high-tech weaponry including the upgraded signature Nanosuit, fantastic new alien weapons and a new, silent tactical, high-tech composite bow to become the deadliest hunter on the planet. Assess Adapt and Attack!

 

   
 

Crysis 3 Trainers

Crysis 3 Trainer 1.2.1.1000

 ( click here to download )
 
Features:

Unlimited Health
Energy
Super Speed
Super Jump
Tactical Synergy
Mega Ammo
No Reload
Invisible
Increased Accuracy
Unlimited Inventory
Zoom 2 Levels
99 Nano Upgrade Points
Save/Load Position (Teleport).

Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (1.2.1.1000) RETAIL/ORIGIN VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys. This file has been scanned and is virus and adware free. Some trainers may set off generic or heuristic notifications with certain antivirus or firewall software.

 
Video:
Crysis 3 Trainer Video
click to launch video
 
 

Crysis 3 Trainer 1.2.0.1

 ( click here to download )
 
Features:

Unlimited Health
Energy
Super Speed
Super Jump
Tactical Synergy
Mega Ammo
No Reload
Invisible
Increased Accuracy
Unlimited Inventory
Zoom 2 Levels
99 Nano Upgrade Points
Save/Load Position (Teleport).

Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (1.2.0.1) RETAIL/ORIGIN VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys. This file has been scanned and is virus and adware free. Some trainers may set off generic or heuristic notifications with certain antivirus or firewall software.

 
Video:
Crysis 3 Trainer Video
click to launch video
 
 

Crysis 3 Trainer 1.0.1.3

 ( click here to download )
 
Features:

Unlimited Health
Energy
Super Speed
Super Jump
Tactical Synergy
Mega Ammo
No Reload
Invisible
Increased Accuracy
Unlimited Inventory
Zoom 2 Levels
99 Nano Upgrade Points
Save/Load Position (Teleport).

Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (1.0.1.3) RETAIL/ORIGIN VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys. This file has been scanned and is virus and adware free. Some trainers may set off generic or heuristic notifications with certain antivirus or firewall software.

 
Video:
Crysis 3 Trainer Video
click to launch video
 
 

Crysis 3 Trainer 1.0.0.2 (03.08.2013)

 ( click here to download )
 
Features:

Unlimited Health
Energy
Super Speed
Super Jump
Tactical Synergy
Mega Ammo
No Reload
Invisible
Increased Accuracy
Unlimited Inventory
Zoom 2 Levels
99 Nano Upgrade Points
Save/Load Position (Teleport).

Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (1.0.0.2 03.08.2013) RETAIL/ORIGIN VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys. This file has been scanned and is virus and adware free. Some trainers may set off generic or heuristic notifications with certain antivirus or firewall software.

 
Video:
Crysis 3 Trainer Video
click to launch video
 
 

Crysis 3 Trainer 1.0.0.2

 ( click here to download )
 
Features:

Unlimited Health
Energy
Super Speed
Super Jump
Tactical Synergy
Mega Ammo
No Reload
Invisible
Increased Accuracy
Unlimited Inventory
Zoom 2 Levels
99 Nano Upgrade Points
Save/Load Position (Teleport).

Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (1.0.0.2) RETAIL/ORIGIN VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys. This file has been scanned and is virus and adware free. Some trainers may set off generic or heuristic notifications with certain antivirus or firewall software.

 
Video:
Crysis 3 Trainer Video
click to launch video
 
 

Crysis 3 Trainer

 ( click here to download )
 
Features:

Unlimited Health
Energy
Super Speed
Super Jump
Tactical Synergy
Mega Ammo
No Reload
Invisible
Increased Accuracy
Unlimited Inventory
Zoom 2 Levels
99 Nano Upgrade Points
Save/Load Position (Teleport).

Made exclusively for Cheat Happens. WRITTEN FOR THE ORIGINAL (9276.0.0.1) RETAIL/ORIGIN VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys. This file has been scanned and is virus and adware free. Some trainers may set off generic or heuristic notifications with certain antivirus or firewall software.

 
Video:
Crysis 3 Trainer Video
click to launch video
 
   
 

Crysis 3 Review

CHEATfactor Game Review
by Joe Sinicki

Presentation: 9
Crysis 3 is the perfect example of why this generation isn't quite dead yet. New York is stunning in prophet's newest journey and the score and voice acting is also top notch.
Gameplay: 7
Crytek has constructed a precise and well done shooter that hits all the right notes at just the right times - but it feels like it has no life. Near the midway point of the journey I found myself just waiting for the credits to roll.
Lasting Appeal:
7
The campaign is what you'd expect in terms of length, and while it's got a fair share of tense moments, it repeats itself very often and solutions to problems become incredibly simple midway through.
Overall: 7
Crysis 3 is a lot like its protagonist - fully equipped and technically impressive but also cold, dull and lacking any sort of personality. Crysis 3 is the definitive version of the series, but it won't go much further than that.

READ FULL REVIEW

   
 

Crysis 3 Cheats, Cheat Codes & Hints

Console Commands
While playing, press the ~ (tilde) key to bring up the console. Type any of the following console commands for the desired effect.

Skip Intro Movies
CVar: g_skipIntro

Recommended to be placed in system.cfg
Skips the introduction movies that play before the main menu at game boot.
Default Value: Off

Fullscreen window mode
CVar: r_FullscreenWindow
Recommended to be placed in system.cfg
When enabled, selecting ‘fullscreen’ in the menus will use a window that fills the screen, allowing easy alt-tab.
Windowed mode will behave as normal.
Default Value: Off

Disallow Fullscreen Pre-emption
CVar: r_FullscreenPreemption
Recommended to be placed in system.cfg
When enabled, Pop-ups such as instant message windows and other focus-stealing windows will not minimise the game.
Default Value: On

Force Output Monitor
CVar: r_overrideDXGIOutput
Recommended to be placed in system.cfg
Gives the number of display to use when creating the game window. 0 is the default/primary monitor and 1, 2, etc are displays after that. Allows you to create the window on a different monitor from your primary monitor (e.g. a TV or other external display)
Default Value: 0

Multi-GPU Support
CVar: r_MGPU
Recommended to be placed in system.cfg
Determines Multi-GPU support in engine.
Default Value: Autodetect
Disabled: No multi-GPU support.
Forced: Multi-GPU support is force-enabled.
Autodetect: CryEngine auto-detects whether or not to enable Multi-GPU support.

Hardware Gamma Level
CVar: r_Gamma
Recommended to be placed in system.cfg
Changes the hardware gamma level. Affects desktop as well.
Default Value: 1.0

Internal Occlusion Culling
CVar: e_CoverageBufferReproj
Recommended to be placed in autoexec.cfg
Controls the internal occlusion culling. You shouldn’t need to modify this cvar, but if you encounter any popping with rapid moving, experiment with disabling this.
Default Value: On

Game Network Port
CVar: g_blaze_gamePort
Recommended to be placed in system.cfg
The network port games connections will be made on.

Enable Blaze VOIP
CVar: net_blaze_voip_enable
Recommended to be placed in system.cfg
Toggles whether Blaze VOIP is enabled or not.
Default Value: On

Enable Blaze VOIP PTT
CVar: net_blaze_voip_enable_ptt
Recommended to be placed in system.cfg
Toggles whether Blaze VOIP Push-to-talk is enabled or not.
Default Value: On

Enable Blaze VOIP
CVar: net_blaze_voip_playback_volume
Recommended to be placed in system.cfg
Sets the Blaze VOIP playback volume, in the range 0.0 to 1.0.
Default Value: 1.0 Full volume

Field of View
CVar: cl_fov
Recommended to be placed in system.cfg
The vertical field of view in degrees.
This controls several individual FOV controls That you can tweak manually if you prefer:

cl_FOV – The main field of view
r_DrawNearFOV – the field of view for nearby objects (held weapon, etc)
pl_movement.power_sprint_targetFOV – The field of view while power sprinting
Default Value: 60

HUD Bobbing
CVar: cl_bobhud
Recommended to be placed in system.cfg
Controls the amount of bob hud which is applied.
Default is 1.0

HUD Canvas Adjustment
CVar: hud_canvas_width_adjustment
Recommended to be placed in system.cfg
Multiplayer only. Multiplies the width of the HUD’s virtual canvas in cases where it may overlap monitor boundaries in multi-monitor setups. NOTE: before this multiplier is applied, the HUD clamps itself to a 16:9 res.
Default is 1.0

Hud Hide CVar: hud_hide
Recommended to be placed in system.cfg
If this cvar is true the HUD will be hidden from view completely.
Suitable for screenshots or very immersive play. NOTE: This feature is not fully supported, and this cvar value might need to be reset in game, e.g. on loading a save.
Default is off (hud visible)

Music Volume
CVar: s_MusicVolume
Recommended to be placed in system.cfg
Controls the volume of Music, in the range from 0.0 to 1.0.
Default is 1.0, full volume.

SFX Volume
CVar: s_SFXVolume
Recommended to be placed in system.cfg
Controls the volume of SFX, in the range from 0.0 to 1.0.
Default is 1.0, full volume.

Dialog Volume
CVar: s_DialogVolume
Recommended to be placed in system.cfg
Controls the volume of Dialog, in the range from 0.0 to 1.0.
Default is 1.0, full volume.

Max FPS Limit
CVar: sys_MaxFps
Recommended to be placed in system.cfg
Limits the frame rate to specified number.
A value of 0 means no limit.
Default is 0

Toggle Crouch
CVar: cl_crouchToggle
Recommended to be placed in system.cfg
Makes the crouch key work as a toggle.
Default is on

Toggle Zoom
CVar: cl_zoomToggle
Recommended to be placed in system.cfg
Makes the zoom key work as a toggle.
Default is on

Mouse Smoothing
CVar: i_mouse_smooth
Recommended to be placed in system.cfg
Set mouse smoothing value, also if 0 (disabled) there will be a simple average between the old and the actual input. (1.0 = very very smooth, 30 = almost instant)
Default is 0.0

Mouse Acceleration
CVar: i_mouse_accel
Recommended to be placed in system.cfg
Set mouse acceleration, 0.0 means no acceleration.
Default is 0.0

Mouse Acceleration Max
CVar: i_mouse_accel_max
Recommended to be placed in system.cfg
Set mouse max mouse delta when using acceleration.
Default is 100.0

Mouse Sensitivity
CVar: cl_sensitivity
Recommended to be placed in system.cfg
Sets mouse sensitivity.
Default is 30.0

Particle Collisions
CVar: e_ParticlesObjectCollisions
Recommended to be placed in autoexec.cfg
Controls what objects particles will collide with.
Default Value: Static (Low/Medium), Dynamic (High/Very High)
None: No particle collisions at all.
Static: Particles tagged for collisions will interact with static objects.
Dynamic: As with Static, but dynamic objects also.

Particle Motion Blur
CVar: e_ParticlesMotionBlur
Recommended to be placed in autoexec.cfg
Enables or disables motion blur effect on fast moving particles.
Default Value: Off (Low/Medium/High), On (Very High)

Force Soft Particles
CVar: e_ParticlesForceSoftParticles
Recommended to be placed in autoexec.cfg
Forces all possible particles to use soft intersections with geometry – increases the cost but will all but eliminate hard edges on particles.
Default Value: Off (Low/Medium/High), On (Very High)

Tessellation
CVar: e_Tessellation
Recommended to be placed in autoexec.cfg
Enables or disables DX11 ALL tessellation.
Default Value: Off (Low/Medium/High), On (Very High)

Water Ocean Tessellation
CVar: r_WaterTessellationHW
Recommended to be placed in autoexec.cfg
Enables or disables DX11 tessellation for the ocean water surface.
Default Value: Off (Low/Medium/High), On (Very High)

Pixel Accurate Displacement Maps
CVar: r_SilhouettePOM
Recommended to be placed in autoexec.cfg
Enables or disables the Pixel Accurate Displacement Mapping (VERY GPU intensive).
Default Value: Off (Low/Medium/High), On (Very High)

Real-time Global Illumination
CVar: e_GI
Recommended to be placed in autoexec.cfg
Enables or disables real-time Global Illumination.
Default Value: Off (Low), On (Medium/High/Very High)

Real-time Volumetric Cloud Shadows
CVar: r_FogShadows
Recommended to be placed in autoexec.cfg
Enables or disables Real-time Volumetric Cloud Shadows.
Default Value: Off (Low/Medium), On (High/Very High)

Volumetric Water Shadows
CVar: r_FogShadowsWater
Recommended to be placed in autoexec.cfg
Enables or disables the Real-time Volumetric Shadows underneath water.
Default Value: Off (Low), On (Medium/High/Very High)

Screen-space Reflections
CVar: r_SSReflections
Recommended to be placed in autoexec.cfg
Enables or disables the Screen-Space reflections effect on glossy or reflective materials.
Default Value: Off (Low/Medium/High), On (Very High)

Depth of Field
CVar: r_DepthOfField
Recommended to be placed in autoexec.cfg
Enables or disables the depth of field blur effect.
Default Value: On

Explosion Blur
CVar: g_radialBlur
Recommended to be placed in autoexec.cfg
Enables or disables the radial blur effect applied after an explosion.
Default Value: On

Color Grading
CVar: r_ColorGrading
Recommended to be placed in autoexec.cfg
Enables or disables the artist controlled color grading post-processing effect.
Default Value: On

Sharpening
CVar: r_Sharpening
Recommended to be placed in autoexec.cfg
Controls the level of the post-processing image sharpening filter.
Higher values give more sharpening, but too high values will create artifacts
A value of 0.0 is off
Default Value: 0.25

Chromatic Aberration
CVar: r_ChromaticAberration
Recommended to be placed in autoexec.cfg
Controls the level of the post-processing chromatic aberration.
A value of 0.0 is off
Default Value: 1.5

Filmgrain
CVar: r_HDRGrainAmount
Recommended to be placed in autoexec.cfg
Controls the level of film grain applied to the final image to help alleviate artifacts from lack of colour precision in 32-bit colour displays.
A value of 0.0 is off
Default Value: 0.0

Bloom amount
CVar: r_HDRBloomRatio
Recommended to be placed in autoexec.cfg
Controls the level of bloom used to simulate over-bright areas of the screen
Default Value: 0.15

Bloom threshold
CVar: r_HDRBrightLevel
Recommended to be placed in autoexec.cfg
Controls the brightness level threshold used to compute bloom
Default Value: 1.0

Ambient Occlusion Method
CVar: r_ssao
Recommended to be placed in autoexec.cfg
Chooses the ambient occlusion method
Default Value: SSAO (Low/Medium/High), SSDO (Very High)
None: No ambient occlusion is used.
SSAO: Screen-space Ambient Occlusion.
SSDO: Screen-space Directional Occlusion.

Texture Pool Size (MB)
CVar: r_TexturesStreamPoolSize
Recommended to be placed in autoexec.cfg
Sets the size of VRAM that is available in a pool for texture streaming.
Value is in Megabytes, and may be clamped based on the amount of video memory detected
Default Value: 192 (Low), 384 (Medium), 512 (High/Very High)

Shadow Timeslicing
CVar: e_GsmCache
Recommended to be placed in autoexec.cfg
Saves GPU performance by updating distant shadows less often.
Default Value: On (Low) Off (Medium/High/Very High)

Shadow Casting Light Scale
CVar: e_ShadowsResScale
Recommended to be placed in autoexec.cfg
Controls the resolution of shadow maps used for individual shadow casting lights.
Value is an arbitrary multiplier, so doubling this will double the resolution of each light
Default Value: 3.4 (Low/Medium/High), 40 (Very High)

Tessellated Shadow Cascades
CVar: e_ShadowsTessellateCascades
Recommended to be placed in autoexec.cfg
Determines how many shadow cascades to apply tessellation for.
A setting of 0 disables tessellation in all shadows.
Default Value: 1

Shadow Pool Size
CVar: e_ShadowsPoolSize
Recommended to be placed in autoexec.cfg
Sets the size of the shadow pool render target – increased size produces more resolution available for, and fewer artifacts in shadow casting lights (NOT including the sun). Value should be a power of 2 (128, 256, …)
If the pool is too small to fit the minimum size for the shadow casting lights, the GPU will thrash and performance will be severely impacted
Default Value: 2048 (Low/Medium/High), 4096 (Very High)

Sun Shadow Map Size
CVar: e_ShadowsMaxTexRes
Recommended to be placed in autoexec.cfg
Sets the size of each sun shadow cascade – increased size produces more resolution available for sun shadows.
Default Value: 512 (Low), 1024 (Medium/High/Very High)

Global Illumination Timeslicing
CVar: e_GICache
Recommended to be placed in autoexec.cfg
Sets the number of frames to cache GI results for before regenerating
A value of 0 disables all caching and regenerates GI every frame
Default Value: 7

Global Illumination Iterations
CVar: e_GIIterations
Recommended to be placed in autoexec.cfg
Sets the number of iterations to perform when calculating Global Illumination
A higher number will reduce bleeding and lengthen the light propagation distance
Default Value: 10

Tessellation Distance Limit
CVar: e_TessellationMaxDistance
Recommended to be placed in autoexec.cfg
Changes the distance in metres where tessellation will stop applying to objects
Default Value: 30

Tessellation Triangle Target Size
CVar: r_TessellationTriangleSize
Recommended to be placed in autoexec.cfg
The length of a triangle edge in pixels to aim for when tessellating.
Default Value: 8

Grass Instance Animation Distance
CVar: e_MergedMeshesInstanceDist
Recommended to be placed in autoexec.cfg
Distance fudge-factor where interactive grass instances will stop animating.
Default Value: 4.5 (Low/Medium/High) 8.0 (Very High)

Grass Instance Max Distance
CVar: e_MergedMeshesViewDistRatio
Recommended to be placed in autoexec.cfg
Multiplier controlling where chunks of interactive grass instances will disappear in the distance.
Default Value: 50
LOD distance ratio
CVar: e_LodRatio
Recommended to be placed in autoexec.cfg
Controls how close objects drop to lower Levels Of Detail. A higher number means a longer distance before this drop happens.
Default Value: 4 (Low), 6 (Medium) 20 (High), 40 (Very High)

View distance ratio (General)
CVar: e_ViewDistRatio
Recommended to be placed in autoexec.cfg
Controls how close objects will stop rendering in the distance.
Default Value: 25 (Low), 35 (Medium) 100 (High/Very High)

View distance ratio (Vegetation)
CVar: e_ViewDistRatioVegetation
Recommended to be placed in autoexec.cfg
Controls how close vegetation will stop rendering in the distance.
Default Value: 21 (Low), 31 (Medium) 100 (High/Very High)

View distance ratio (Detail)
CVar: e_ViewDistRatioDetail
Recommended to be placed in autoexec.cfg
Controls how close certain objects marked as ‘detail’ by artists will stop rendering in the distance.
Default Value: 19 (Low), 24 (Medium) 100 (High/Very High)

 

   
 

Crysis 3 XBox 360 Achievements

Staying Sharp
Reward: 20 Points
Objective: Complete Tutorial

Welcome to the Jungle!
Reward: 15 Points
Objective: Complete Post-Human

A Flawless Getaway
Reward: 15 Points
Objective: Complete Welcome to the Jungle

Off the Grid
Reward: 15 Points
Objective: Complete The Root of All Evil

Turning the Tide
Reward: 15 Points
Objective: Complete Safeties Off

Brink of Apocalypse
Reward: 20 Points
Objective: Complete Red Star Rising

Belly of the Beast
Reward: 20 Points
Objective: Complete Only Human

The True Measure of a Hero
Reward: 20 Points
Objective: Complete Gods and Monsters

Nanosuit Veteran
Reward: 25 Points
Objective: Complete 3 of 7 levels on Veteran difficulty

Halfway to Hell
Reward: 25 Points
Objective: Complete 3 of 7 levels on Supersoldier difficulty

World Saver
Reward: 35 Points
Objective: Finish the campaign in any difficulty

Bring it On
Reward: 45 Points
Objective: Complete the campaign on Veteran difficulty

Professional Superhero
Reward: 65 Points
Objective: Complete the campaign on Supersoldier difficulty

Perk Of The Job
Reward: 15 Points
Objective: Single Player: Save a Nanosuit module package

Geared-up
Reward: 25 Points
Objective: Single Player: Unlock all weapon attachments

Suited-up
Reward: 20 Points
Objective: Single Player: Upgrade all Nanosuit modules to Maximum level

Be a Pro, use a Bow!
Reward: 20 Points
Objective: Single Player: Kill 10 enemies with each arrow type

Maximum Strength
Reward: 15 Points
Objective: Single Player: Kill 25 enemies using only the Nanosuit's enhanced powers instead of guns

Hunter-Gatherer
Reward: 15 Points
Objective: Single Player: Retrieve 10 arrows from pinned enemies

The Gibson
Reward: 15 Points
Objective: Single Player: Complete 20 hacking challenges

I'll Have That!
Reward: 15 Points
Objective: Single Player: Rip off and use all alien weapon types

Taste Of Your Own Medicine
Reward: 15 Points
Objective: Single Player: Kill 25 enemies while supercharged

Breaking the Lore
Reward: 10 Points
Objective: Single Player: Retrieve all CELL Intel

Bang For The Buck
Reward: 10 Points
Objective: Single Player: Kill a deer using explosive arrows

Can You Hear Me Now?
Reward: 20 Points
Objective: Welcome to the Jungle: Disable the Nanosuit Jammer

Who Needs Rockets?
Reward: 20 Points
Objective: Post-Human: Take out an attack helicopter using the Predator Bow

White Rider
Reward: 20 Points
Objective: The Root of All Evil: Surf the donut down the river for 20 seconds

Roadkill
Reward: 20 Points
Objective: Red Star Rising: Crush 5 enemies with the Buggy

Ping Pong!
Reward: 20 Points
Objective: Only Human: Kill all Pingers

Inside Job
Reward: 25 Points
Objective: Single Player: Kill 10 enemies using hacked sentry guns

Post-Human Warrior
Reward: 25 Points
Objective: Single Player: Kill 10 enemies in a single Supercharge boost

Arrow to the Knee!
Reward: 20 Points
Objective: Single Player: End an enemy's career as a CELL operative by wounding him in the knee with an arrow!

Improviser
Reward: 15 Points
Objective: Single Player: Kill two enemies in one strike using the environment

Nanosuit Ninja
Reward: 15 Points
Objective: Single Player: Perform 20 Stealth Kills without alerting nearby enemies

Stick Around
Reward: 15 Points
Objective: Single Player: Using the Predator Bow, pin 10 enemies to walls with arrows

Clever Girl!
Reward: 15 Points
Objective: Single Player: Stealth kill a Ceph Stalker

Poltergeist
Reward: 10 Points
Objective: Single Player: Kill 10 enemies with thrown objects without being detected

Rising Star
Reward: 15 Points
Objective: Reach Rank 20

Block Party
Reward: 20 Points
Objective: Complete a match in every location in New York (Public Match only)

Odd Job
Reward: 25 Points
Objective: Get two kills with one throw-able object in the same match (Public Match only)

Lord of the Pings
Reward: 15 Points
Objective: Kill 25 enemies with the Pinger (Public Match only)

The Specialist
Reward: 30 Points
Objective: Get a stealth kill, a rip and throw kill and an air stomp kill in the same match (Public Match only)

Bird of Prey
Reward: 15 Points
Objective: Air stomp someone from a height of 15 metres (Public Match only)

Going Commando
Reward: 30 Points
Objective: Get a primary weapon, secondary weapon and explosive kill in one life (Public Match only)

Hit me baby one more time
Reward: 15 Points
Objective: Melee someone with a ripped off shield in Spears (Public Match only)

Rudely Interrupted
Reward: 20 Points
Objective: Rip an enemy player out of a Pinger (Public Match only)

I See Cloaked People
Reward: 20 Points
Objective: Kill 10 Hunters as a C.E.L.L. operative (Public Match only)

Would you kindly ...
Reward: 20 Points
Objective: Accept and complete 25 unique challenges

Aerial Support
Reward: 15 Points
Objective: Kill 10 enemies using the mounted weapon on the VTOL (Public Match only)

Kicking off the training wheels
Reward: 10 Points
Objective: Complete a match using manual armor mode only (Public Match only)

 

   
 

Crysis 3 Playstation 3 Trophies

We currently don't have any PS3 trophies for Crysis 3, however we anticipate having them very soon. Check back here or visit our official Crysis 3 PS3 Cheats page at Cheat Happens.

 

   
 

Crysis 3 Savegames

We currently don't have any savegames for Crysis 3, however we anticipate having them very soon. Check back here or visit our official Crysis 3 Savegames page at Cheat Happens

 

   
  Get more Crysis 3 cheats at CheatListings.com
   
 
   
   
Crysis 3 Screenshot
 
Crysis 3 Screenshot
 
Crysis 3 Screenshot
 
Crysis 3 Screenshot
 
Crysis 3 Screenshot
 
Crysis 3 Screenshot
 
Crysis 3 Screenshot
 
Crysis 3 Screenshot
 
   
   
Crysis 3 Wallpaper
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